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By Jeff Haynes

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Yep, that's right. I said it, & I'm going to say it again. Diablo. Now, I sense I may have spread a little confusion amongst those of you wondering where the Prince of Qin Đánh Giá is. Well, just hold your horses. See, Object Software's lachạy thử 2D-isometric perspective sầu title has some pretty big shoes to lớn fill. Namely, those of Blizzard's benchmark creating, genre-defining game, one that has not met a worthy successor yet. And while six years old, the standards it mix have sầu been the measure by which each subsequent action role-playing games have sầu been judged. This may seem lượt thích an insurmountable hurdle; however, while most of the heirs to Diablo's throne have been phối in fantastical settings, Qin infusing the ARPG genre with new blood with its setting in the historical times of the Ancient Qin dynasty of Đài Loan Trung Quốc, over 2200 years ago.

It's time for a little history lesson. The depth of the research presented in this game is immense. This has two additional benefits for players. It fleshes out the time period and the world that the game is mix in, making a long-gone time period seem much more accessible to lớn a modern audience. It also provides the player with greater insight as to lớn why & how these events shaped the history và future of China. Take notes, because there will be a chạy thử at the end. The Qin dynasty (pronounced "chin") is notorious for being not only one of the shordemo, but also one of the most controversial ruling periods in all of Chinese, if not world, history. Under the rule of Ying Zheng (Shi Huangdi or the First August Emperor as he's more commonly referred to), the Qin dynasty unified the country for the first time in its history, thereby ending the longstanding, brutal Warring States period. The Emperor also created a centralized system of government with a uniform structure of laws, standardized money, measurements and character scripts for the Chinese language.

Even more impressive sầu within its 15-year history were the completion of the Great Wall of Đài Loan Trung Quốc & the construction of the Tomb of the First Emperor. Yet, with all his imperial enhancements, the First Emperor was also a bloodthirsty tyrant whose cruelty knew no bounds. Preferring khổng lồ govern by fear, he tortured, imprisoned or executed countless citizens who had any potential lớn oppose his rule. During one such incident, known as the Burning of the Books, he destroyed countless historical works & buried 400 scholars alive sầu. Only Fu Su, the Crown Prince, dared lớn question his father, và for his insolence was exiled to lớn the North lớn help supervise the building of the Great Wall. The Emperor's advisors, conspiring secretly after the First Emperor's death, forged và delivered imperial orders to Fu Su & the Northern supervising General, Meng Tian, to lớn commit suicide. In addition, the advisors captured and slaughtered Fu Su's family, lớn ensure that there would be no familial retribution. Unfortunately for the people of the Qin Empire, Fu Su và Meng Tian carried out their orders, leaving the rule in the hands of his incompetent younger brother who eventually helped lead the dynasty into lớn ruin. Are you with me so far? Good. This is just the tip of the iceberg. In Prince of Qin, you assume the role of the Crown Prince, Fu Su. Taking a chapter from the "What If" book, the game ponders what would've sầu happened if the Prince and the General tekkenbasara.mobiored those orders, personally seeking a confirmation from the emperor himself in the Imperial City of Xianyang. Of course, this necessitates the Prince shedding any và all regal trappings, assuming the clothes and mannerisms of a beggar, and mingling with commoners. Borrowing from Black Isle's Baldur's Gate series, conversations are carried out through large, context-sensitive sầu dialog trees. And, lượt thích any true RPG, he'll have his giới thiệu of side quests, missions, & stereotypical "FedEx" tasks khổng lồ complete along the way which net hlặng fame và experience (You know, take package X to Location Y, return for reward, etc.). Fortunately, a mission log and a annotated journal are provided to lớn help you keep traông chồng of the good deeds & oaths you've pledged to vì chưng during your travels, as well as those still remaining. In his search for answers, side quests and revenge for the wrongs committed against him, Fu Su will travel khổng lồ more than twenty-five sầu separate locations ranging from border towns to lớn Imperial Cities to lớn even barracks of the Qin's most hated enemy, the Huns. However, one man cannot take on an entire empire alone, forcing you lớn seek out others who are sympathetic khổng lồ Fu Su's quest. Allies from one of five sầu different character classes join you as AI-controlled teammates, each with đôi mươi individual skills và abilities they can offer to you in their journey. Like Diablo và other RPGs, Fu Su và his allies start at cấp độ 1, và accumulate points during each new cấp độ that they can allocate to lớn their stats & skills. These abilities are placed upon a skill tree, with more powerful abilities unlocked at higher levels. Plus, talents can be selected for quichồng use in battle; however, unlượt thích those previous titles, Prince of Qin provides instant leveling for newly acquired henchmen. No longer vị you have khổng lồ shepherd weakened allies throughout battles until they gain comparable experience, but instead you can pitch them inlớn the fray immediately. Perhaps more importantly, Qin allows for the customization of up lớn four skills on each hand, which provides a faster, more strategic pace to your battles. No longer are you forced khổng lồ switch back và forth between offensive and defensive sầu skills; here, you simply hit a button. Having all of these talents premix may seem like overkill until you get into battle. In most action/RPGs, your main character is typically forced lớn fight near-overwhelming waves of creatures. Qin takes a different approach to lớn combat. Sure, you'll still face overwhelming odds. As a matter of fact, there will rarely be a battle where you'll not be outnumbered by at least two to lớn one or three khổng lồ one. But instead of supernatural creatures, the enemies you will face are much more realistic. You can expect lớn face off against large packs of wild animals as well as roving bands of bandits or regiments from armies. The mystical beasts that you'll run into are rather few và far between, but are either tied inlớn the mythology of the region or in the employ of powerful wizards. Obviously, all the skills & henchmen in the country aren't going khổng lồ help you without good, solid equipment. While the option of going to lớn shops and merchants lớn buy items and materials is available to lớn you, cities with decent arms and protective sầu gear are rather spread out và at times difficult lớn get khổng lồ. Instead, the majority of your materials and items will come from those articles you manage khổng lồ scavenge from fallen enemies and natural resources.

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Essentially replacing the need for Diablo's blacksmith, foraging for materials gives new meaning khổng lồ the term, "living off the land." By defeating creatures lượt thích boars và tigers, you'll receive sầu health-restoring meat, as well as hides, tendons and bones. Similarly, you can strip the wood from trees & mine rocks for precious minerals. With the proper combination of materials, your paladins can fashion any number of weapons and armor to lớn aid your các buổi party. Additionally, if any jewels are found during your journey, your Paladin can imbue a weapon or piece of armor with the property of one of the five elements. Sound a little strange? Piông chồng up your notebooks, because it's time lớn go lớn class again. In Ancient Đài Loan Trung Quốc, especially during the Qin Dynasty, it was believed that the world and everything in it was comprised of five sầu separate Elemental forces: Earth, Fire, Metal, Water and Wood. Each element promoted a new element, & in turn was restricted by another. Thus, a cyclical dependency was created, allowing for the birth and death of all living things. Moreover, each creature itself was altekkenbasara.mobied lớn a particular element, drawing its strength, health & protection from the associated component. In Prince of Qin, this theory has been taken fully to heart. So, for example, if you were fighting a boar whose element was fire, you'd want lớn use a weapon with an opposing element, such as a club or sword that favored the element of water. chơi Game within Prince of Qin is rather easy lớn pickup & learn. If you've sầu ever played Diablo or an ARPG, you'll understvà the basic mechanics of the game, and will be able lớn start almost immediately upon launch. While this makes it easier for veterans of the genre to lớn jump in và start delving into the story, it also exposes players to a massive sầu pitfall, that of poor collision avoidance and pathfinding. There are many times that you'll attempt lớn maneuver your các buổi tiệc nhỏ one way, only to have sầu them take either the longest route possible or refuse lớn move period until you shepherd them, step by step, towards your objective. Similarly, your team, once they receive sầu directions, follows those instructions doggedly, even khổng lồ the point of tekkenbasara.mobioring subsequent commands, which can be annoying. In battle, most of your characters can fend for themselves, although they vì have a tendency to lớn go after random enemies once the selected foe is slain. Henchmen also have a maddening ability to sporadically use skills in combat, which means that if you are going khổng lồ utilize each character's talents to lớn the fullest, you'll have khổng lồ vị intensive micromanagement. This, however, is not the easiest thing to lớn do, thanks lớn the counter-intuitive sầu interface. For some odd reason, the "I" key, commonly used in most games for "Inventory," has been replaced by the "B" key for "Backpaông chồng." If you need to switch characters, you cannot click on their avatar, but instead must select a smaller picture found along the side of the screen. Features like these can hamper the speed & the mechanics of play. However, if you overlook the clunky interface and the rebellious characters under your control, the story và plot that you have are huge and full of twists & turns. The developers took a lot of creative sầu liberties with their representations of historical figures, & manage khổng lồ capture the mystery và intrigue of the Qin Dynasty. Plus, many of the side quests provide even more insight inlớn the culture & people of the time, such as the emphasis on respect for your elders or influence of Confucian thought on daily life. In addition, the idea of the Five Elements, along with the creation of arms, is an intuitive sầu, and new way lớn approach battles. No longer are you dependent upon shops và the money in your wallet. If you have sầu the time, và the desire khổng lồ search for quality materials, you can create very powerful items. Graphically, you're not going to be blown away with the presentation of art in Prince of Qin; that's what the storyline và plot is for. The background artwork presented is sufficient, và in some cases a little sub-par, for an action RPG title. There are dull textures that represent mud, grass, or snow, & while the gameplay does vary from mountain terrain to fields to caves, many of them degenerate inlớn massive wastelands with a few trees and rocks, và potentially a building or two. Fortunately, buildings are a little more detailed, with individual patterns on rugs, baskets, and furniture, but similar items have sầu been represented with more impressive details in games like DiabloThrone of Darkness. Even more displeasing is the lachồng of detail in characters that look like basic 3 chiều sprites with different colored outfits, with the exception of the large heads at the bottom of the screen. The avatars have sầu no mutable expressions, making the characters seem khổng lồ be much more nameless and faceless than identifiable. The most meticulous aspect of the game are the weapons, where Object Software obviously spent a lot of time recreating authentic arms. However, you won't be able khổng lồ see the full craftsmanship until you look at the items in the inventory screen.
What did you think of Prince of Qin?
Animation within the game is rather poor also. During most thành phố scenes, there are very few, if any people who will mill around, persize any daily tasks, or behave sầu in a realistic fashion. Most of them are rooted khổng lồ one spot, standing lượt thích a two-dimensional cardboard cutout. Combat is even worse, with attaông xã movements coming across as rather wooden and unrealistic. For example, wolves & tigers attachồng by hopping up on their back legs and gliding across khổng lồ their target. Similarly, Fu Su's slash from his sword appears khổng lồ be more of a chop. This movement is not fluid, but more of a jerky, hectic swing. Magic effects are also very subdued. There is very little that's eye-catching in the use of either a skill or a spell, và more often than not, unleashing one of these talents will result in a slowdown of the game, even on high-over systems. While slightly annoying amongst small numbers, in massive sầu battles this crawl can be unbearable. The only plus with combat is the gore option, which allows for random eviscerations of enemies; however, this does get stale after the 10th beheading. Musically, Prince of Qin presents traditional Chinese music as a melodic backdrop to lớn the gameplay. Light, airy, and entrancing, the calm of the two or three selections are quickly shattered by driving, techno-infused drums and rhythms. Nowhere is this more invasive than the combat theme, which immediately mutes any & all sound in favor of a brash, jarring orchestral tune. The sound effects within Prince of Qin are practically non-existent, and are unbelievably few & far between. With the exception of breaking jars or containers in search for items, the only effects you'll hear are indiscriminate at best. For example, the incessant hooting of an owl stekkenbasara.mobials the onphối of night, and a growl from a wolf might stekkenbasara.mobial an attaông chồng. Speech is present within the game, but the accents that the actors provide are spotty. While some of this can be placed squarely on the translated dialogue, the rest of the blame falls upon weak line delivery. For example, Fu Su may have a proper British intonation for one sentence that fades away over the course of the following phrases before re-asserting itself twice as hard later on in the conversation.
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